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Amiga Plus 1995 #5 & #6
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000384_owner-lightwave-l _Mon Apr 17 10:19:24 1995.msg
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Date: Mon, 17 Apr 1995 12:09:56 -0400 (edt)
To: Patrick Lawson <lawson14@odi.cwc.whecn.edu>
Cc: lightwave-l@netcom.com
Subject: Re: color? and Lightwave 4.0
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On Mon, 17 Apr 1995, Patrick Lawson wrote:
> I'm a proud owner of an Amiga 4000 040 25MHz with a to Toster, I am also
> still paying for it. When I went to the NAB I got to see lightwave 4.0 on
> for Windows NT, It had muti-colered screens for layout and modeler all of
> the objects had thair own color blue,green,red..... and you could render
> your surfaces around a ball on screen in 256 colers. Newtek don't have
> the 4.0 running on the Amiga and they said that it would NOT have new
> coloers! They said that the Amiga couldn't handle it! I know that the an
> AGA Amiga can handle 256 colors on screen or 256,000 in HAM8. I would also
> like to know if the plug-ins made on IBM or SGI will work on the Amiga or if
> the ones on Amiga will work on IBM or SGI? The Toster was the only thing
> left for the Amiga and if Newtek starts to leave it then the Amiga will
> be 100% Dead!
256 COLOR:
I believe that the problem is not that the Amiga can't do 256 colors, but
that because it is a bitplane machine, 256 color lines are very slow,
compared to chunky screen modes on the PC. You might say "But there's
third party boards for the Amiga which can do chunky". This is true but
they present there own compatability problems; and what about the people
that don't own them? Its really hard to maintain several different
versions of the same software for all the different types of displays
capabilities and operating systems. This doesn't mean that it will never
be done, just that at the moment it is not worth the trouble it brings,
until things change with the Amiga.
PLUG-INS:
The plugins for the Amiga will work with the SGI, but not in the way in
which I think you meant your question. The code is the same, but you
cannot run the same Amiga plugin, on your SGI or WinNT version LW,
without the maker first recompiling it to run on that machine. Think of
Lightwave plugins as just stand alone programs that can pass and receive
information from LW. Like a regular program, it must be recompiled when
it moves to different machines. You will most likely see the Amiga and PC
plugins, before the MIPS, ALPHA and SGI ones. Most of the people writing
plugins (myself included) have Amigas and have access to PC's. The other
platforms are a bit more expensive, and are harder to find someone that
you can borrow some time from, to compile them. There are some places
that rent time on these machines, and if you want to make sure that the
plugins that you want are going to be on the machine you have, lend a
hand by finding out if such a place exists in your area, and let the
plugin people know. Or if your in the vicinity of someone you know that is
working on plugins, and have one of the harder to find machines, think about
donating a couple of hours of development time if you feel you can trust
the person, and they can trust you. You may get some free plugins out of it.
Fori Owurowa
(Developer of FreeForm 3D Bspline modeler for Lightwave)